© 2024 ARTXCODE. ALL RIGHTS RESERVED.
[ Artist Spotlight ]
Sofia Garcia
2020-10-19
Artist Spotlight is ARTXCODE's community initiative focused on showcasing talented artists beyond our roster.
As part of our debut collection on SuperRare, we showcased a selection of Whyte’s works. Within 24 hours, all four pieces were acquired by the Museum of Crypto Art.
To share some insight into his process and background, we asked Whyte a series of questions we'd like to share with you. Enjoy.
Somewhere towards the end of my undergrad or the start of my PhD (both in physics) I was using the software Mathematica to plot something, and really enjoyed exploring the graphics functions it had built in. From there I started (poorly) trying to imitate the cool gif artists I was following on Tumblr – in particular davidope – before starting to find my own style. It wasn’t long after that an artist friend recommend I check out Processing, which was the ideal software for my purposes.
Alternatively, you could say my interest in generative art started when I learned the LOGO programming language when I was about eleven. But there was quite a gap between the two.
Cones by Dave Whyte; acquired by MoCa for 5 ETH
It was at least partially a matter of good timing. After I finished my PhD (which I enjoyed!), I knew that the post-doc academic path wasn’t for me. Around that time I was starting to get just about enough commissions that I thought it was worth trying out full-time freelancing.
I pretty much exclusively use Processing. For me it strikes the right balance between being powerful but simple enough to bash rough ideas out quickly. I’ve experimented with a few other pieces of software but always end up crawling back. I think render times on my laptop when using ‘real’ 3d software scare me off.
Thanks! I think my background in physics gave me a level of comfort with maths which perhaps made it easier to approach the sort of things I make. But I don’t think it informed my aesthetic particularly. I find it hard to say where I get my inspiration from – sometimes I will see a pattern somewhere which sets off some chain of thought. But more often I start with a simple shape or pattern and see if it can be made in two different ways, then try to come up with a compelling way of alternating between the two. Or, I throw a load of identical shapes all over the canvas and make them do the same thing at slightly different times. These are two approaches which I find often yield interesting results.
Winders by Dave Whyte; acquired by MoCa for 5 ETH
It used to be the case that I would know more or less what the final animation would look like. But in the last couple of years I think I’ve been playing with more complicated shapes, and trickier ways of blending them. And for me this means a higher likelihood that tweaking something – without knowing exactly how it will affect things – can throw up something interesting.
I’ve yet to show anything on a giant screen. Always thought that would be fun. Somewhere public!
Well ideally I could show them some examples. But if not I’d tell them that I make little movies of colors and shapes. And that sometimes people pay me to do it. Not sure they’d believe me.
I think having your own style is important, but also attempting to break from it occasionally. As I said, I started out more or less aping Davidope (not for too long!) but as soon as I started doing my own thing I found it much more rewarding.
Breakup by Dave Whyte; acquired by MoCa for 5 ETH